Finding Good Indie Games Without Relying on the Front Page
The best indie games are usually not the ones being promoted. Four discovery methods surface things algorithms miss.
12 articles
The best indie games are usually not the ones being promoted. Four discovery methods surface things algorithms miss.
Sale cycles, key resellers, regional pricing and which discounts are real. Plus the sale habit that costs more than paying full price.
Split-screen is rarer than it was but not gone. What still supports it, what works with mixed skill levels, and the setup details that matter.
Games tell stories in ways other media cannot. The best ones use interactivity rather than working around it.
Scrolling a library of two hundred games and starting none of them. A framework for picking by what you actually want right now.
Licensed music expiring, storefronts closing, servers going offline. What happens to games you paid for, and what you can do in advance.
What makes a game work for exactly two people, including mismatched skill levels and the problem of one person being unavailable.
Survival games vary enormously in how much of your time they demand for how much they give back.
Strategy covers real-time chaos and turn-based contemplation. These attract completely different people.
The racing genre splits three ways and buying the wrong one is why people conclude they dislike racing games.
Open world design splits into two philosophies, and one of them is a checklist wearing a map.
Horror splits into several distinct types and people who dislike one often love another. Knowing which is which saves a lot of wasted evenings.