Performance
Open World Games Stuttering: Why Cities Kill Frame Rates
Smooth in the countryside, terrible in the city. That is a specific, diagnosable problem with specific fixes.
Marcus Reyes·4 minAugust 12
3 articles
Smooth in the countryside, terrible in the city. That is a specific, diagnosable problem with specific fixes.
Population density, draw distance and traffic settings cost more than graphics quality in open world games. Here is the order to cut them.
Open world design splits into two philosophies, and one of them is a checklist wearing a map.