Windows Settings That Genuinely Affect Gaming Performance
Most Windows optimisation guides are folklore. These are the settings with measurable effects, and the ones that do nothing.
35 articles
Most Windows optimisation guides are folklore. These are the settings with measurable effects, and the ones that do nothing.
QoS, band selection, channel congestion and the settings that make a measurable difference versus the ones that are placebo.
What VRAM does, why allocated is not the same as used, and how to tell whether you are genuinely short of it.
The Deck's biggest wins come from frame caps and TDP limits, not graphics presets. Here's how to double your battery life without ruining the game.
Frame rate drops when a video plays on the second screen, alt-tab problems, mismatched refresh rates and the fixes for each.
Integrated graphics, locked-down accounts and 4GB of RAM. What actually helps on hardware that was not bought for games.
Roblox runs on almost anything, badly. Here's how to get a stable frame rate out of hardware that shouldn't manage it.
Roblox runs badly on hardware that should handle it easily. Here's why, and the settings that make a measurable difference.
Memory speed matters more than it used to and less than enthusiasts claim. The bigger issue is that most people never enable it.
A phone that gets hot drops frame rate within minutes, and no setting stops physics. Here's how to reach a stable frame rate that survives a full session instead of a good first five minutes.
Rubber-banding is not lag. It is packets going missing, and a two-minute test tells you whether the fault is yours or theirs.
Most of the control panel should be left alone. Four settings are worth changing and one of them is genuinely important.
Storage cards, dock behaviour, battery decline, Joy-Con drift and the settings most owners never change.
Phones throttle hard and fast. Here's the actual order of causes, and the settings that keep a session stable rather than fast for ten minutes.
Frame rate cap and resolution scale do most of the damage. The preset slider does less than you think.
Shaders and texture packs cost performance in completely different ways, and one of them is far cheaper than people assume.
Minecraft runs badly on machines that handle far heavier games. The reasons are RAM allocation, garbage collection and render distance — not your graphics card. Tested on Java 1.21 and Bedrock.
Skip the mega packs. These are the mods that change how the game runs and feels, in the order you should install them.
More RAM is the fix people reach for and usually the wrong one. Here is what actually moves frame rates in Java.
Some games get progressively worse the longer you play. That specific pattern has a specific cause and one reliable workaround.
People chase five milliseconds in the driver while losing forty to a television picture mode. Here is the real budget.
Average frame rate hides the problem you are trying to find. One percent lows are the number that matches how a game feels.
Population density, draw distance and traffic settings cost more than graphics quality in open world games. Here is the order to cut them.
An infinite loading screen is usually waiting for something that will never arrive. Working out what narrows it fast.
New drivers occasionally break specific games. Rolling back works, and there is a right way to do it.
Dynamic range, virtual surround, EQ and why the loudest setting hides the footsteps you are listening for.
Exclusive fullscreen is faster and less convenient. Borderless is smoother to use and adds latency. Here is when each wins.
Windows updates re-enable settings you turned off and occasionally install a driver you did not want. Both are reversible.
Input delay, mid-match stutter and the memory leak that makes hour three worse than hour one, with the settings that fixed each.
Utilisation figures tell you which component is the limit. Two numbers settle an argument people have endlessly.
Why Call of Duty stutters even on strong hardware, which settings cost the most, and the shader compilation step everyone skips.
Settings guides copy pro configs without explaining them. Here's what each setting does to your ability to see and hit things.
Closing everything in Task Manager is a blunt instrument. A few specific categories cause nearly all the damage.
Adrenalin has more features enabled by default than NVIDIA's panel, and a couple of them are worth turning off.
Not a list of 2008 games. Eighteen games worth your time that run at 60 FPS on integrated graphics or an old dual-core, with the measured settings we used to get there.